Here is the code for GameManager.cs:
Â
using UnityEngine; using System.Collections; public enum GameState { menu, inGame, gameOver } public class GameManager : MonoBehaviour { public static GameManager instance; public GameState currentGameState = GameState.menu; void Awake() { instance = this; } void Start() { currentGameState = GameState.menu; } //called to start the game public void StartGame() { PlayerController.instance.StartGame(); SetGameState(GameState.inGame); } //called when player die public void GameOver() { SetGameState(GameState.gameOver); } //called when player decide to go back to the menu public void BackToMenu() { SetGameState(GameState.menu); } void SetGameState (GameState newGameState) { if (newGameState ==...