Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning AWS Lumberyard Game Development

You're reading from   Learning AWS Lumberyard Game Development Create stunning 3D multiplayer games with integrated cloud-based features

Arrow left icon
Product type Paperback
Published in Oct 2016
Publisher Packt
ISBN-13 9781786460868
Length 268 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
Arrow right icon
View More author details
Toc

Table of Contents (13) Chapters Close

Preface 1. Welcome to the Lumberyard FREE CHAPTER 2. Planning Your Game in the Lumberyard 3. Constructing an Immersive 3D Game World 4. Creating 3D Characters 5. Animating Your Characters 6. Creating Gameplay 7. Creating Multiplayer Gameplay 8. Bringing Your Game to Life with Audio and Sound Effects 9. Employing Cloud Computing and Storage 10. Engaging With Users Using Twitch 11. Providing Your Game to the World 12. Stretching Your Lumberyard Wings

Beta software


As you likely know, the Lumberyard game engine is, at the time of this book's publication, in beta. What does that mean? It means a couple of things that are worth exploring.

First, developers (that's you!) get early access to amazing software. Other than the cool fact of being able to experiment with a new game engine, it can accelerate game projects. There are several downsides to this as well. Here are the primary drawbacks of using beta software:

  • Not all functions and features will be implemented. Depending on the engine's specific limitations, this can be a showstopper for your game project.

  • Some functions and features might be partially implemented, not function correctly, or be unreliable. If the features that have these characteristics are not ones you plan to use, then this is not an issue for you. This, of course, can be a tremendous problem. For example, let's say that the engine's gravity system is buggy. That would make testing your game very difficult, as you would...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image