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Learning Angular, Fourth Edition

You're reading from   Learning Angular, Fourth Edition A no-nonsense guide to building web applications with Angular 15

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Product type Paperback
Published in Feb 2023
Publisher Packt
ISBN-13 9781803240602
Length 446 pages
Edition 4th Edition
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Authors (2):
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Pablo Deeleman Pablo Deeleman
Author Profile Icon Pablo Deeleman
Pablo Deeleman
Aristeidis Bampakos Aristeidis Bampakos
Author Profile Icon Aristeidis Bampakos
Aristeidis Bampakos
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Table of Contents (17) Chapters Close

Preface 1. Building Your First Angular Application FREE CHAPTER 2. Introduction to TypeScript 3. Organizing Application into Modules 4. Enabling User Experience with Components 5. Enrich Applications Using Pipes and Directives 6. Managing Complex Tasks with Services 7. Being Reactive Using Observables and RxJS 8. Communicating with Data Services over HTTP 9. Navigating through Application with Routing 10. Collecting User Data with Forms 11. Introduction to Angular Material 12. Unit Test an Angular Application 13. Bringing an Application to Production 14. Handling Errors and Application Debugging 15. Other Books You May Enjoy
16. Index

Reactive programming in Angular

The observer pattern stands at the core of what we know as reactive programming. The most basic implementation of a reactive script encompasses several concepts that we need to become familiar with:

  • An observable
  • An observer
  • A timeline
  • A stream of events
  • A set of composable operators

Sound daunting? It isn't. The big challenge here is to change our mindset and learn to think reactively, which is the primary goal of this section.

Reactive programming entails applying asynchronous subscriptions and transformations to observable streams of events.

Let's explain it through a more descriptive example. Think about an interaction device such as a keyboard. It has keys that the user presses. Each one of those keystrokes triggers a specific keyboard event, such as keyUp. The keyUp event features a wide range of metadata, including—but not limited to—the numeric code of the specific key the user pressed...

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