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Learning Android Application Development

You're reading from   Learning Android Application Development Start building for the world's most popular mobile platform

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Product type Paperback
Published in Aug 2016
Publisher Packt
ISBN-13 9781785286117
Length 320 pages
Edition 1st Edition
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Authors (2):
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Raimon Ràfols Montane Raimon Ràfols Montane
Author Profile Icon Raimon Ràfols Montane
Raimon Ràfols Montane
Laurence Dawson Laurence Dawson
Author Profile Icon Laurence Dawson
Laurence Dawson
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Toc

Loading images


We have seen, so far, how to keep images in a local memory cache and in disk cache to avoid loading them from the network repeatedly in the quite common case when are used again. As mobile devices still have very limited resources, we will see how to deal with memory allocation and handling very large images.

Memory

As we have probably noticed, images take a big amount of space. For example, a 32 bit per pixel image 512 pixels wide and 512 pixels high will use around 1 megabyte of memory. So, having a lot of images can easily eat up all our memory. It is very important to take into consideration a few things when dealing with such amount of memory.

We don't really need to explain in detail how to manage bitmap memory on early releases of Android, as we will not probably have to support those versions, but just in case, it is good to know how it worked.

On Android 2.3.3 and lower versions, bitmap memory dedicated to store pixel data was stored in native memory and not in the Java...

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