Summary
In this chapter, we learned different mechanisms to monetize our application, from setting a price to downloading it, adding in-app purchases, or using advertisements. Depending on the application type, the targeted users, and the business model we would like to use, we can decide how to use all the different mechanisms to make the app. Sometimes, the best approach is to combine them in a smart way; just be careful not to saturate the user with advertisements or make the game too difficult, or just impossible, unless some purchases are made.
Combining monetizing mechanisms with good analytics will allow us to clearly see what is working and what is not so that we can focus our efforts on fixing or changing that part.
In this book, we started by installing the development environment and went all the way to publishing and monetizing our application. Through this journey, you have learned to create application screens, views, and UI elements. You also learned how to retrieve...