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Learning AndEngine

You're reading from   Learning AndEngine Design and create Android games with the simple but powerful tool AndEngine

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Product type Paperback
Published in Sep 2014
Publisher
ISBN-13 9781783985968
Length 286 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Martin Varga Martin Varga
Author Profile Icon Martin Varga
Martin Varga
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Table of Contents (13) Chapters Close

Chapter 2. Game Concept and Assets

This chapter will introduce the game that we are going to make throughout the course of this book. Even though this is not strictly an AndEngine topic, every game must begin with a concept. We will outline the basic entities and gameplay rules. We will also prepare all the assets needed for the game: graphics, sounds, and music. This chapter will give you an idea of where to get pre-made assets. In the second part of the chapter, we are going to include the assets to our game.

The game concept will be a Doodle Jump type of game that illustrates many of the AndEngine features. We are going to create something that is called a game clone. We will use similar rules but our own assets and code. Game clones are often the first witnesses of a new game genre being born.

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