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Learn Three.js - Third Edition

You're reading from  Learn Three.js - Third Edition

Product type Book
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Pages 528 pages
Edition 3rd Edition
Languages
Author (1):
Jos Dirksen Jos Dirksen
Profile icon Jos Dirksen

Table of Contents (14) Chapters

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Working with Light Sources in Three.js

In Chapter 1, Creating Your First 3D Scene with Three.js, you learned about the basics of Three.js, and in Chapter 2The Basic Components that Make Up a Three.js Application, we looked a bit deeper at the most important parts of the scene: the geometries, meshes, and cameras. You might have noticed that we skipped exploring the details of lights in that chapter even though they make up an important part of every Three.js scene. Without lights, we won't see anything rendered (unless you use basic or wireframe materials). Since Three.js contains a large number of lights, each of which has a specific use, we'll use this chapter to explain the various details of the lights and prepare you for the upcoming chapters on material usage.

WebGL itself doesn't have inherent support for lighting. Without Three.js, you would have...
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