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Learn Three.js - Third Edition

You're reading from  Learn Three.js - Third Edition

Product type Book
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Pages 528 pages
Edition 3rd Edition
Languages
Author (1):
Jos Dirksen Jos Dirksen
Profile icon Jos Dirksen

Table of Contents (14) Chapters

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Summary

In this last chapter, we explored how you can extend the basic 3D functionality from Three.js by adding physics. For this, we used the Physijs library, which allows you to add gravity, collisions, constraints, and much more. We also showed how you can add positional sound to your scene using the THREE.PositionalAudio and THREE.AudioListener objects. With those subjects, we've reached the end of this book on Three.js. In these chapters, we covered a lot of different subjects and explored pretty much everything Three.js has to offer. In the first couple of chapters, we explained the core concepts and ideas behind Three.js; after that, we looked at the available lights and how materials affect how an object is rendered. After the basics, we explored the various geometries Three.js has to offer and how you can combine geometries to create new ones.

In the...

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