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Learn Java from Scratch - A Beginner's Guide
Learn Java from Scratch - A Beginner's Guide

Learn Java from Scratch - A Beginner's Guide: Learn Java from scratch with 250 steps and 200+ code examples for absolute beginners

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NZ$14.99 NZ$262.99
Video Mar 2023 33hrs 29mins 1st Edition
Video
NZ$14.99 NZ$262.99
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Free Trial
Arrow left icon
Profile Icon In28Minutes Official
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NZ$14.99 NZ$262.99
Video Mar 2023 33hrs 29mins 1st Edition
Video
NZ$14.99 NZ$262.99
Subscription
Free Trial
Video
NZ$14.99 NZ$262.99
Subscription
Free Trial

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Key benefits

  • Comprehensive coverage of Java programming, including basic syntax, control structures, and more
  • Over 200 practical code examples to help apply the skills in real-world scenarios and gain confidence
  • 250 step-by-step videos designed to guide learners from beginner to proficient in Java programming

Description

This comprehensive course is perfect for anyone who wants to learn Java programming from scratch. Even if you have no previous programming experience or knowledge of Java, this hands-on course will guide you through more than 250 steps to help you gain a solid foundation in the language. Throughout the course, you will use JShell and Eclipse as your IDE to work through over 200 coding exercises, puzzles, and code examples. You will learn about the basics of Java programming, including expressions, variables, and printing output, as well as Java operators, conditionals, and methods. Object-oriented programming (OOP) is also covered in detail, including concepts such as encapsulation, abstraction, inheritance, and polymorphism. In addition, the course covers Java data types, built-in classes, loops, immutability, dates, arrays, collections, generics, functional programming, threads, exception handling, and file I/O. By the end of the course, you will have gained a thorough understanding of Java programming and be ready to tackle more advanced topics. Whether you are interested in developing software, building web applications, or simply want to learn a new skill, this course is an excellent place to start. All the code and supporting files for this course are available at: https://github.com/PacktPublishing/Learn-Java-from-Scratch---A-Beginners-Guide

Who is this book for?

This course is ideal for absolute beginners who have no prior programming experience and want to learn Java. It is also suitable for those who are beginners in Java programming and want to enhance their skills in writing great Java programs. Additionally, it’s a perfect fit for individuals who are interested in mastering the basics of object-oriented programming or learning the basics of functional programming with Java.

What you will learn

  • Understanding basic Java syntax and control structures
  • Developing proficiency in object-oriented programming
  • Applying functional programming concepts in Java
  • Creating and working with arrays, strings, and collections
  • Writing programs that read and write files
  • Building projects using Java and industry-standard tools

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Last updated date : Mar 31, 2023
Publication date : Feb 27, 2019
Length: 33hrs 29mins
Edition : 1st
Language : English
ISBN-13 : 9781838556976
Vendor :
Oracle
Category :
Languages :
Tools :

What do you get with a video?

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Product Details

Last updated date : Mar 31, 2023
Publication date : Feb 27, 2019
Length: 33hrs 29mins
Edition : 1st
Language : English
ISBN-13 : 9781838556976
Vendor :
Oracle
Category :
Languages :
Tools :

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Table of Contents

33 Chapters
Introduction to Course – Java Programming Chevron down icon Chevron up icon
Installing Java Chevron down icon Chevron up icon
Introduction to Java Programming with JShell Using Multiplication Table Chevron down icon Chevron up icon
Step 00 – Step-By-Step Problem Solving with Programming
Step 01 - Introduction to Multiplication Table Challenge
Step 02 – Getting Started with JShell
Step 03 - Break Down Multiplication Table Challenge
Step 04 - Java Expression - an Introduction
Step 05 - Java Expression – Exercises
Step 06 - Java Expression – Puzzles
Step 07 - Printing Output to Console with Java
Step 08 - Printing Output to Console with Java - Exercise Statements
Step 09 - Printing Output to Console with Java - Exercise Solutions
Step 10 - Printing Output to Console with Java – Puzzles
JShell Tip - Multiple Lines of Code
Step 11 - Advanced Printing Output to Console with Java
Step 12 - Advanced Printing Output to Console with Java – Exercises
Step 13 - Introduction to Variables in Java
Step 14 - Introduction to Variables in Java - Exercises and Puzzles
Step 15 - 4 Important Things to Know about Variables in Java
Step 16 - How Are Variables Stored in Memory?
Step 17 - How to Name a Variable
Step 18 - Understanding Primitive Variable Types in Java
Step 19 - Understanding Primitive Variable Types in Java - Choosing a Type
Java Tip - String Concatenation
Step 20 - Java Assignment Operator
Step 21 - Java Assignment Operator - Puzzles on Increment, Decrement, and Compound
Step 22 - Programming Tips: JShell - Shortcuts, Multiple Lines, and Variables
Step 23 - Java Conditionals and If Statement – Introduction
Step 24 - Java Conditionals and If Statement - Exercise Statements
Step 25 - Java Conditionals and If Statement - Exercise Solutions
Step 26 - Java Conditionals and If Statement – Puzzles
Step 27 - Java For Loop to Print Multiplication Table – Introduction
Step 28 - Java For Loop to Print Multiplication Table - Exercise Statements
Step 29 - Java For Loop to Print Multiplication Table - Exercise Solutions
Step 30 - Java For Loop to Print Multiplication Table – Puzzles
Step 31 - Getting Started with Programming - Revise All Terminology
Introduction to Method with Multiplication Table Chevron down icon Chevron up icon
Introduction to the Java Platform Chevron down icon Chevron up icon
Introduction to Eclipse - First Java Project Chevron down icon Chevron up icon
Introduction to Object-Oriented Programming Chevron down icon Chevron up icon
Primitive Data Types and Alternatives Chevron down icon Chevron up icon
Conditionals Chevron down icon Chevron up icon
Loops Chevron down icon Chevron up icon
Reference Types Chevron down icon Chevron up icon
Arrays and ArrayLists Chevron down icon Chevron up icon
Object-Oriented Programming Again Chevron down icon Chevron up icon
Step 00 – Object-Oriented Programming - Level 2 - Section Introduction
Step 01 - Basics of Designing a Class - Class, Object, State, and Behavior
Step 02 - OOP Example - Fan Class - Deciding State and Constructors
Step 03 - OOP Example - Fan Class - Deciding Behavior with Methods
Step 04 - OOP Exercise - Rectangle Class
Step 05 - Understanding Object Composition with Customer Address Example
Step 06 - Understanding Object Composition - an Exercise - Books and Reviews
Step 07 - Understanding Inheritance - Why Do We Need It?
Step 08 - Object Is at Top of Inheritance Hierarchy
Step 09 - Inheritance and Overriding with toString() Method
Step 10 - Java Inheritance - Exercise - Student and Employee Classes
Step 11 - Java Inheritance - Default Constructors and super() Method Call
Step 12 - Java Inheritance - Puzzles - Multiple Inheritance, Reference Variables
Step 13 - Java Abstract Class – Introduction
Step 14 - Java Abstract Class - First Example - Creating Recipes with Template M
Step 15 - Java Abstract Class – Puzzles
Step 16 - Java Interface - Example 1 - Gaming Console - How to Think about Intef
Step 17 - Java Interface - Example 2 - Complex Algorithm - API Defined by extern
Step 18 - Java Interface - Puzzles - Unimplemented methods, Abstract Classes, Values
Step 19 - Java Interface Versus Abstract Class - a Comparison
Step 20 - Java Interface Flyable and Abstract Class Animal - an Exercise
Programming Tip - 97 Things Every Programmer Should Know
Step 21 - Polymorphism - an Introduction
Collections Chevron down icon Chevron up icon
Step 01 - Java Collections - Section Overview with Need for Collections
Step 02 - List Interface - Introduction - Position Is King
Step 03 - List Interface - Immutability and Introduction of Implementations – Array
Step 04 - List Interface Implementations - ArrayList Versus LinkedList
Programming Tip - Teach Yourselves Programming in 10 Years
Step 05 - List Interface Implementations - ArrayList Versus Vector
Step 06 - List Interface - Methods to Add, Remove, and Change Elements and Lists
Step 07 - List and ArrayList - Iterating Around Elements
Step 08 - List and ArrayList - Choosing Iteration Approach for Printing and Delete
Step 09 - List and ArrayList - Puzzles - Type Safety and Removing Integers
Step 10 - List and ArrayList - Sorting - Introduction to Collections Sort Static
Step 11 - List and ArrayList - Sorting - Implementing Comparable Interface
Step 12 - List and ArrayList - Sorting - Providing Flexibility by Implementing Comparator
Step 13 - List and ArrayList - a Summary
Step 14 - Set Interface - Introduction - No Duplication
Step 15 - Understanding Data Structures - Array, LinkedList, and Hashing
Step 16 - Understanding Data Structures - Tree - Sorted Order
Step 17 - Set Interface – Hands-On - HashSet, LinkedHashSet and TreeSet
Step 18 - Set Interface - Exercise - Find Unique Characters in a List
Step 19 - TreeSet - Methods from NavigableSet - floor, lower, upper, subSet, head
Step 20 - Queue Interface - Process Elements in Order
Step 21 - Introduction to PriorityQueue - Basic Methods and Customized Priority
Step 22 - Map Interface - an Introduction - Key and Value
Step 23 - Map Interface - Implementations - HashMap, HashTable, LinkedHashMap
Step 24 - Map Interface - Basic Operations
Step 25 - Map Interface - Comparison - HashMap Versus LinkedHashMap Versus TreeMap
Step 26 - Map Interface - Exercise - Count Occurrences of Characters and Words
Step 27 - TreeMap - Methods from NavigableMap - floorKey, higherKey, firstEntry
Step 28 - Java Collections - Conclusion with Three Tips
Generics Chevron down icon Chevron up icon
Introduction to Functional Programming Chevron down icon Chevron up icon
Introduction to Threads and Concurrency Chevron down icon Chevron up icon
Introduction to Exception Handling Chevron down icon Chevron up icon
Files and Directories Chevron down icon Chevron up icon
More Concurrency with Concurrent Collections and Atomic Operations Chevron down icon Chevron up icon
Java Tips Chevron down icon Chevron up icon
New Course Additions – an Overview Chevron down icon Chevron up icon
Java New Features - Java 10 to Java 16 Chevron down icon Chevron up icon
Getting Started with Java Spring Framework Chevron down icon Chevron up icon
Step 01 - Understanding the Need for Java Spring Framework
Step 02 - Getting Started with Java Spring Framework
Step 03 - Creating a New Spring Framework Project with Maven and Java
Step 03z - Quick Intro to Spring Initializr and Maven
Step 04 - 01 - Getting Started with Java Gaming Application
Step 04 - 02 - Adding Buttons to Our Spring Gaming App
Step 04 - 03 - Introduction to var - Java 10 New Feature
Step 05 - Understanding Loose Coupling and Tight Coupling
Step 06 - 01 - Introducing Java Interface to Make App Loosely Coupled
Step 06 - 02 - Code Review - Introducing Java Interface to Spring App
Step 06 - 03 - Exercise - Adding Pacman Game
Step 07 - Bringing in Spring Framework to Make Java App Loosely Coupled
Step 08 - 01 - Launching Java Spring Configuration
Step 08 - 02 - Your First Java Spring Bean
Step 08 - 03 - Code Review - Java Spring Configuration and Spring Bean
Step 09 - Creating More Java Spring Beans in Spring Java Configuration File
Step 10 - 01 - Implementing Auto Wiring in Spring Framework Java Configuration
Step 10 - 02 - Reusing Existing Spring Beans for Auto Wiring
Step 10 - 03 - Code Review - Auto Wiring in Spring using Method Calls and Method
Step 11 - Questions about Spring Framework - What will we learn?
Step 12 - Understanding Spring IOC Container: Application Context & Bean Factory
Step 13 - Exploring Java Bean vs POJO vs Spring Bean
Step 14 - 01 - Exploring Spring Framework Bean Auto Wiring
Step 14 - 02 - Exploring Spring Framework Primary and Qualifier Annotations
Step 15 - 01 - Using Spring Framework to Manage Beans for Java Gaming App
Step 15 - 02 - Using Spring Framework to Manage Beans for Java Gaming App
Step 15 - 03 - Code Review - Spring Managed Beans for Java Gaming App
Step 16 - More Questions about Java Spring Framework - What will we learn?
Step 17 - Exploring Spring Framework With Java - Section 1 - Review
Using Spring Framework to Create and Manage Your Java Objects Chevron down icon Chevron up icon
Exploring Spring Framework Advanced Features Chevron down icon Chevron up icon
Getting Started with Spring Boot Chevron down icon Chevron up icon
Getting Started with JUnit Chevron down icon Chevron up icon
Getting Started with Maven Chevron down icon Chevron up icon
Getting Started with JPA and Hibernate Chevron down icon Chevron up icon
Simple REST API with Spring Boot and Spring Data JPA Chevron down icon Chevron up icon
Congratulations Chevron down icon Chevron up icon
Appendix - Troubleshooting Eclipse and Java Chevron down icon Chevron up icon
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