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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Kinect microphone array


The microphone array is the heart of Kinect audio. Before we start talking about what a microphone array is and how it works, let's first have a quick look at what the major challenges and focus area of Kinect audio were.

The major focus area of Kinect audio

The major focus area of Kinect's audio processing was human speech recognition and recognizing the voice of the players when they are moving around and are in different positions.

  • The first challenge was identifying audio with loud sound. Consider a situation where you are playing a game and a loud sound is coming from some different source, such as a TV. That creates difficulty in recognizing the player's voice because of the loud sound as well as the echo and noises in the room.

  • The second major challenge was to identify the speech within a dynamic range of area. While playing, the player could change his position, or multiple players could be speaking from different directions.

To overcome all these problems and...

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