Working with XNA and a 3D avatar
You can use the Kinect SDK with an XNA game. For that you must install XNA Game Studio 4.0 on your computer. Using XNA you can build 3D interactive solutions with Kinect.
One great example of using an XNA application with a Kinect sensor is controlling a 3D avatar using human skeleton joint movements. Avateering, which is available with the Kinect for Windows Developer Toolkit, uses skeleton joint orientation and moves a 3D avatar based on that.
The following screenshot shows a sample avatar that uses the XNA Avateering application:
Note
Image courtesy of http://msdn.microsoft.com/en-us/library/jj131041.asx.