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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

The building blocks – Joints and JointCollection


Joints and JointCollection are the building blocks of Skeleton. Each Skeleton object has a property named Joints, which is a type of JointCollection and contains all the traceable joints. JointCollecton contains a set of Joints and can be accessed by specifying the index value. When you pass JointType to get the Joint point, it will return the Joint object.

Let's consider you have an object of a tracked skeleton as follows:

Skeleton skeleton = (from trackskeleton in totalSkeleton
where trackskeleton.TrackingState == SkeletonTrackingState.Tracked
select trackskeleton).FirstOrDefault();

In the previous code, the skeleton object now contains Joints in the form of JointCollection. Now to get the reference of a particular joint type, you need to pass the type within the collection as shown in the following example for the Head JointType:

Joint headJoint= skeleton.Joints[JointType.Head]);

headJoint now refers to HeadJoint of the skeleton object, with...

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