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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Skeleton space transformation


The Kinect sensor represents the skeleton data in a 3D coordinate system. With respect to the Kinect sensor and human body points, the x axis and y axis define the position of the joint and z axis represents the distance from the sensor. The overall representation of the skeleton data within global space is knows as skeleton space. The origin of the skeleton space is the depth images, which return the skeleton data with the set of joint positions. In the end, each joint position is represented with (x, y, z) coordinates.

With only the skeleton data, it is difficult to directly interact with the user. This is because the user's coordinate space is different than the skeleton joint information. So we need some approach to transform the skeleton joint's coordinate system into a global space where both the users and the application understand each other's coordinate system.

The Kinect for Windows SDK provides us with a set of APIs that allows us to easily translate...

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