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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

KinectCam – a Kinect camera application


The first thing that developers with Kinect programming often do is read the color stream data from the sensor. This also verifies that the camera is working properly and that you can successfully create and run a simple application.

In this section you are going to learn how to consume the color data stream from the sensor and use other Kinect SDK APIs to play around with the color data. And you will learn everything by building a complete application called KinectCam. Refer to the following screenshot, which shows how the end application will look:

And this is how the application will work:

  1. On starting the application, the Kinect camera will start capturing the color stream, and you can view the live stream in your application.

  2. You can click on the Save button to save the current frame as an image.

  3. The Start and Stop buttons will do the job of starting and stopping the sensor, whereas the Exit button will close the camera.

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