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HTML5 Game Development Hotshot

You're reading from   HTML5 Game Development Hotshot Build interactive games with HTML, DOM, and the CreateJS Game library.

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Product type Paperback
Published in Jul 2014
Publisher
ISBN-13 9781849695466
Length 366 pages
Edition 1st Edition
Languages
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Authors (2):
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Makzan Makzan (Mak Seng Hin) Makzan Makzan (Mak Seng Hin)
Author Profile Icon Makzan Makzan (Mak Seng Hin)
Makzan Makzan (Mak Seng Hin)
Seng Hin Mak Seng Hin Mak
Author Profile Icon Seng Hin Mak
Seng Hin Mak
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Toc

Table of Contents (10) Chapters Close

Preface 1. Building a CSS Quest Game FREE CHAPTER 2. Card Battle! 3. Space Runner 4. Multiply Defense 5. Building an Isometric City Game 6. Space Defenders 7. A Ball-shooting Machine with Physics Engine 8. Creating a Sushi Shop Game with Device Scaling Index

Generating coins and diamonds

In this task, we create the economy of the game by generating the coins and diamonds.

Prepare for lift off

Before getting into the code, let's summarize how the buildings affect the coins and diamonds:

  • The generation of coins and diamonds depends on the number of buildings
  • By default, each coin is generated within a fixed duration
  • More coin generators speed up the coin generation process
  • The merchant building trades 200 coins for a diamond once in a while, unless there are not enough coins
  • These buildings are where the population resides
  • We count the number of power supplies to know the maximum population capacity

Engage thrusters

To generate coins and diamonds, perform the following steps:

  1. First, we define the tickCountForMerchantDiamond and coinsNeededForDiamond variables in the game settings:
    game.setting = {
    ...
      // existing game setting
      tickCountForMerchantDiamond: 800,
      coinsNeededForDiamond: 200
    };
  2. Let's create a function to increase the diamond count...
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