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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Time for action – moving a playing card around

In this example, we will place two playing cards on a web page and transform them to a different position, scale, and rotation. We will tween the transformation by setting the transition:

  1. To do this, create a new project folder with the following hierarchy. The css3transition.css and index.html files are empty now and we will add the code later. The jquery-2.1.3.min.js file is the jQuery library that we used in the previous chapter.
    index.html
    js/
      js/jquery-2.1.3.js
    css/
      css/css3transition.css
    images/
  2. We are using two playing card graphic images in this example. They are AK.png and AQ.png. The images are available in the code bundle or you can download them from the book assets website at http://mak.la/book-assets/.
  3. Put the two card images inside the images folder.
  4. The next thing is to code the HTML with two card DIV elements. We will apply CSS transition style to these two cards elements when the page is loaded:
    <!DOCTYPE html>...
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