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Haxe Game Development Essentials

You're reading from   Haxe Game Development Essentials Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781785289781
Length 188 pages
Edition 1st Edition
Concepts
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Toc

Table of Contents (10) Chapters Close

Preface 1. Getting Started FREE CHAPTER 2. Building a New Game 3. Dealing with Menus and Screen Flow 4. Delving into Animations and Gameplay 5. Adding Sound 6. Working with Configuration Files 7. Deploying to Multiple Platforms 8. What's Next? Index

Understanding the XML file


We've been working with XML many times over the course of this book. Any time we needed to change project settings, we had edited the Project.xml file. Now we're going to see how to use our own XML file.

The strings.xml file will allow us to change all text in the game from one spot, so if there's a typo somewhere, you won't have to hunt through the codebase to find it. This will also make it easier to translate the game into another language, as you can swap out the XML with a translated version very quickly.

Looking at the file's contents

Let's have a look at the strings.xml file to see what's in it:

<?xml version="1.0" encoding="utf-8" ?>
<data>
  <string id="TAP_TO_START"><![CDATA[- TAP TO START -]]></string>
  <string id="HEALTH"><![CDATA[HEALTH: ]]></string>
  <string id="SCORE"><![CDATA[SCORE: ]]></string>
  <string id="BEST_SCORE"><![CDATA[BEST SCORE: ]]></string>
  <string...
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