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Hands-On Unity 2022 Game Development

You're reading from   Hands-On Unity 2022 Game Development Learn to use the latest Unity 2022 features to create your first video game in the simplest way possible

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Product type Paperback
Published in Oct 2022
Publisher Packt
ISBN-13 9781803236919
Length 712 pages
Edition 3rd Edition
Languages
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Author (1):
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Nicolas Alejandro Borromeo Nicolas Alejandro Borromeo
Author Profile Icon Nicolas Alejandro Borromeo
Nicolas Alejandro Borromeo
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Toc

Table of Contents (23) Chapters Close

Preface 1. Creating a Unity Project FREE CHAPTER 2. Editing Scenes and Game Objects 3. Grayboxing with Terrain and ProBuilder 4. Importing and Integrating Assets 5. Introduction to C# and Visual Scripting 6. Implementing Movement and Spawning 7. Physics Collisions and Health System 8. Win and Lose Conditions 9. Implementing Game AI for Building Enemies 10. Materials and Effects with URP and Shader Graph 11. Visual Effects with Particle Systems and Visual Effect Graph 12. Lighting Using the Universal Render Pipeline 13. Full-Screen Effects with Post-Processing 14. Sound and Music Integration 15. User Interface Design 16. Creating a UI with the UI Toolkit 17. Creating Animations with Animator, Cinemachine, and Timeline 18. Optimization with Profiler, Frame Debugger, and Memory Profiler 19. Generating and Debugging an Executable 20. Augmented Reality in Unity 21. Other Books You May Enjoy
22. Index

Summary

Optimizing a game is not an easy task, especially if you are not familiar with the internals of how each Unity system works. Sadly, this is a titanic task, and no one knows every single system down to its finest details, but with the tools learned in this chapter, we have a way to explore how changes affect systems through exploration. We learned how to profile the CPU, GPU, and RAM and what the key hardware in any game is, as well as covered some common good practices to avoid abusing them.

Now, you are able to diagnose performance issues in your game, gathering data about the performance of the three main pieces of hardware—the CPU, GPU, and RAM—and then using that data to focus your optimization efforts on applying the correct optimization technique. Performance is important as your game needs to run smoothly to give your users a pleasant experience.

In the next chapter, we are going to see how to create a build of our game to share with other people...

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