Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Hands-On Game Development without Coding
Hands-On Game Development without Coding

Hands-On Game Development without Coding: Create 2D and 3D games with Visual Scripting in Unity

Arrow left icon
Profile Icon Lucas Bertolini
Arrow right icon
Free Trial
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.3 (3 Ratings)
Paperback Nov 2018 430 pages 1st Edition
eBook
NZ$14.99 NZ$45.99
Paperback
NZ$56.99
Subscription
Free Trial
Arrow left icon
Profile Icon Lucas Bertolini
Arrow right icon
Free Trial
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.3 (3 Ratings)
Paperback Nov 2018 430 pages 1st Edition
eBook
NZ$14.99 NZ$45.99
Paperback
NZ$56.99
Subscription
Free Trial
eBook
NZ$14.99 NZ$45.99
Paperback
NZ$56.99
Subscription
Free Trial

What do you get with a Packt Subscription?

Free for first 7 days. $19.99 p/m after that. Cancel any time!
Product feature icon Unlimited ad-free access to the largest independent learning library in tech. Access this title and thousands more!
Product feature icon 50+ new titles added per month, including many first-to-market concepts and exclusive early access to books as they are being written.
Product feature icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Product feature icon Thousands of reference materials covering every tech concept you need to stay up to date.
Subscribe now
View plans & pricing
Table of content icon View table of contents Preview book icon Preview Book

Hands-On Game Development without Coding

User Interface - Layouts and Shortcuts

This will be our very first contact with Unity3D and probably any game engine, so before getting into the depths of video game production, we will build up our familiarity with it.

We will go through the main windows of Unity, learn what they will help us do, and finally, with this knowledge, we will make the initial configurations in order to start crafting our video game.

The following topics will be covered in this chapter:

  • Installing Unity HUB and Unity3D
  • Unity user interface layout
  • Tips and shortcuts for Unity Editor
  • Initial configuration of the project

Technical requirements

Before starting with Unity, we have to make sure that our computer is suited to it. Please check the following requirements for developing or running a Unity game.

Don't worry, Unity runs on macOS and Windows, so we will have no trouble if you want to use your preferred operating system:

  • Unity for development:
    • Operating system:
      • Windows (64-bit versions only): 7 SP1+, 8, 10
      • macOS: 10.11+
    • GPU:
      • Graphics card with Direct X10 (shader model 4.0) capabilities
  • For running Unity games:
    • In general terms, content in Unity can be developed to run on almost any device, but don't forget that this depends on the complexity of our project.
    • As we are using the game kits, the following are needed:
      • OSes are Windows 7 SP1+, macOS 10.11+, Ubuntu 12.04+, and SteamOS+
      • Graphics card with DX10 (shader model 4.0) capabilities
      • CPU is SSE2 instruction set supported...

Installing Unity HUB and Unity3D

Before getting our hands on Unity3D, we may have been asking ourself what exactly Unity3D is, and what makes it so special. For sure, we know that it is a game engine, but do we know what a game engine is?

A game engine is considered to be a development environment in which people can build video games. In this environment, we are allowed to combine many functionalities, usually provided by the game engine itself or by external libraries. Such functionalities include the following:

  • 2D graphic rendering

  • 3D graphic rendering

  • Scripting

  • Collision system

  • Physics library

  • Sound reproduction

  • Sprite animation

  • 3D object animation

  • Cinematics

  • Networking system

Usually, developers produce games for different platforms, such as mobile devices, computers, consoles, and so on.

OK, now that we know what a game engine is, we want to know what...

Unity user interface layout

It is easy to understand Unity's interface as it only has five main windows, which are the following:

  • The Scene view
  • The Game view
  • The Hierarchy
  • The Project
  • The Inspector

These windows can be closed, and/or new ones can be opened, so we can work with our preferred window layout. In this case, we will use the one that comes by default, which gives us easy access to the most important elements of our project. We can also find the toolbar at the top of the interface.

As we go through this chapter, we will familiarize ourself with Unity, so when the time comes for us to use the 2D or 3D Game Kits, we will be able to do so easily.

Unity tabs

It is important that we have the ability to distinguish...

Tips and shortcuts for Unity Editor

Now that we understand Unity's interface layout, here are some tips and tricks so we can work with the editor as smoothly as possible. But you may be saying to yourself, but I don't like this layout, is there something I can do about it? Of course, there are many things we can do to strengthen our relationship with Unity.

Once we have established our best layout possible, it will be time to learn some shortcuts to different functionalities, in order to save some time while making our game.

Do not feel rushed to learn all of this by heart just by reading and reminding yourself of it. This is something we will get used to as we keep working with Unity.

We will find some of these tips more interesting, and others less interesting, because everyone has different points of view. Keep in mind that we are trying to get comfortable with using...

Initial configuration of the project

It is time to start with what we were waiting for, so we need to be prepared, have everything at hand, feel comfortable with our environment, and start our project once and for all.

So, in order to appreciate this moment as much as possible, I will ask you to play around with the layouts, until you find your favorite.

Once we are all set with that, open the 3D kit, make the initial configurations, and begin our journey.

Layouts

As we read earlier in this chapter, on the toolbar we have the layouts tool, which we can use to do the following:

  • Select pre-made layouts
  • Save a custom layout
  • Delete a custom layout
  • Revert to factory settings

It is easy to create a custom layout. We can click...

Summary

I hope you found this chapter as interesting as I wanted it to be. This was our first contact with Unity, so the chapter focused on an introducing all the tools that the environment has.

There are many features in Unity, but as this is our handshake with this editor, we worked on the main aspects of it.

We learned that Unity works with GameObjects, which are placed in our digital world. These objects have different components and values, which give them certain behaviors.

We can use the windows in our layout to see everything that is happening in our project. The Scene view is where we can edit our GameObjects, which are also shown in the hierarchy. The Game view is the way the player will see the game, the Inspector is used to check the components and values of our objects, and the Project window is where we can add and delete assets.

Finally, we worked on the Splash...

Further reading

Left arrow icon Right arrow icon
Download code icon Download Code

Key benefits

  • Build your first ever video game using Unity 2D/3D Game kit
  • Learn how to create game levels, adding props, giving behaviours to objects and working on gameplay
  • Step by step instructions on creating your own AI enemy and interacting with it

Description

Hands-On Game Development without Coding is the first Visual Scripting book in the market. It was tailor made for a non programing audience who are wondering how a videogame is made. After reading this book you will be able to develop your own 2d and 3d videogames and use it on your presentations, to speed up your level design deliveries, test your game design ideas, work on your proofs of concept, or even doing it just for fun. The best thing about Hands-On Game Development without Coding is that you don’t need any previous knowledge to read and understand the process of creating a videogame. It is our main focus to provide you with the opportunity to create a videogame as easy and fast as possible. Once you go through the book, you will be able to create player input interaction, levels, object behaviours, enemy AI, creating your own UI and finally giving life to your game by building it. It’s Alive!

Who is this book for?

This book is for anyone who is interested in becoming a game developer but do not posses any coding experience or programming skills. All you need is a computer and basic software interface knowledge.

What you will learn

  • Understanding the Interface and kit flow.
  • Comprehend the virtual space and its rules.
  • Learning the behaviours and roles each component must have in order to make a videogame.
  • Learn about videogame development
  • Creating a videogame without the need of learning any programming language
  • Create your own gameplay HUD to display player and Enemy information

Product Details

Country selected
Publication date, Length, Edition, Language, ISBN-13
Publication date : Nov 30, 2018
Length: 430 pages
Edition : 1st
Language : English
ISBN-13 : 9781789538335
Vendor :
Unity Technologies
Languages :
Tools :

What do you get with a Packt Subscription?

Free for first 7 days. $19.99 p/m after that. Cancel any time!
Product feature icon Unlimited ad-free access to the largest independent learning library in tech. Access this title and thousands more!
Product feature icon 50+ new titles added per month, including many first-to-market concepts and exclusive early access to books as they are being written.
Product feature icon Innovative learning tools, including AI book assistants, code context explainers, and text-to-speech.
Product feature icon Thousands of reference materials covering every tech concept you need to stay up to date.
Subscribe now
View plans & pricing

Product Details

Publication date : Nov 30, 2018
Length: 430 pages
Edition : 1st
Language : English
ISBN-13 : 9781789538335
Vendor :
Unity Technologies
Languages :
Tools :

Packt Subscriptions

See our plans and pricing
Modal Close icon
$19.99 billed monthly
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Simple pricing, no contract
$199.99 billed annually
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just NZ$7 each
Feature tick icon Exclusive print discounts
$279.99 billed in 18 months
Feature tick icon Unlimited access to Packt's library of 7,000+ practical books and videos
Feature tick icon Constantly refreshed with 50+ new titles a month
Feature tick icon Exclusive Early access to books as they're written
Feature tick icon Solve problems while you work with advanced search and reference features
Feature tick icon Offline reading on the mobile app
Feature tick icon Choose a DRM-free eBook or Video every month to keep
Feature tick icon PLUS own as many other DRM-free eBooks or Videos as you like for just NZ$7 each
Feature tick icon Exclusive print discounts

Frequently bought together


Stars icon
Total NZ$ 211.97
Hands-On Game Development without Coding
NZ$56.99
Unity Artificial Intelligence Programming
NZ$64.99
Unity 2018 Cookbook
NZ$89.99
Total NZ$ 211.97 Stars icon
Banner background image

Table of Contents

15 Chapters
Game Design - Introduction Chevron down icon Chevron up icon
User Interface - Layouts and Shortcuts Chevron down icon Chevron up icon
Basic Concepts - Variables and Components Chevron down icon Chevron up icon
Getting Started - Object Placement Chevron down icon Chevron up icon
Object Behaviors - Adding Logic to Objects Chevron down icon Chevron up icon
Player Character - Components and Behaviors Chevron down icon Chevron up icon
Interactable Objects - Enhancing Interaction Chevron down icon Chevron up icon
Playing with Visual and Sound Effects Chevron down icon Chevron up icon
Enemy Logic - Basic AI Chevron down icon Chevron up icon
Enemy Components and Behaviors Chevron down icon Chevron up icon
A Bigger Challenge - The Boss Chevron down icon Chevron up icon
UI Interaction - Menu and Button Feedback Chevron down icon Chevron up icon
Gameplay HUD - Player UI and Dialog Box Chevron down icon Chevron up icon
Project End - Platform Selection and Building Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Rating distribution
Full star icon Full star icon Half star icon Empty star icon Empty star icon 2.3
(3 Ratings)
5 star 33.3%
4 star 0%
3 star 0%
2 star 0%
1 star 66.7%
Maria Aug 30, 2021
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Es un muy buen libro y las explicaciones sob claras.
Amazon Verified review Amazon
Drake Sep 23, 2020
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
How can you sell this over 50$? I have the book version and it has no color.. how can you make a book about visual stuff with no color? Also, the resolution of screenshots are awful, all pixelated.Go with O'Reilly collection if you want something that's worth your buck or anything that is not "PackT" ... NEVER AGAIN..
Amazon Verified review Amazon
Xeno Nov 21, 2022
Full star icon Empty star icon Empty star icon Empty star icon Empty star icon 1
This book has nothing to do with unity’s new visual scripting system. This is about recycling the 2d and 3d game kit. This is not a book on learning unity’s visual scripting please change this misleading information. I’m highly disappointed in this one.
Amazon Verified review Amazon
Get free access to Packt library with over 7500+ books and video courses for 7 days!
Start Free Trial

FAQs

What is included in a Packt subscription? Chevron down icon Chevron up icon

A subscription provides you with full access to view all Packt and licnesed content online, this includes exclusive access to Early Access titles. Depending on the tier chosen you can also earn credits and discounts to use for owning content

How can I cancel my subscription? Chevron down icon Chevron up icon

To cancel your subscription with us simply go to the account page - found in the top right of the page or at https://subscription.packtpub.com/my-account/subscription - From here you will see the ‘cancel subscription’ button in the grey box with your subscription information in.

What are credits? Chevron down icon Chevron up icon

Credits can be earned from reading 40 section of any title within the payment cycle - a month starting from the day of subscription payment. You also earn a Credit every month if you subscribe to our annual or 18 month plans. Credits can be used to buy books DRM free, the same way that you would pay for a book. Your credits can be found in the subscription homepage - subscription.packtpub.com - clicking on ‘the my’ library dropdown and selecting ‘credits’.

What happens if an Early Access Course is cancelled? Chevron down icon Chevron up icon

Projects are rarely cancelled, but sometimes it's unavoidable. If an Early Access course is cancelled or excessively delayed, you can exchange your purchase for another course. For further details, please contact us here.

Where can I send feedback about an Early Access title? Chevron down icon Chevron up icon

If you have any feedback about the product you're reading, or Early Access in general, then please fill out a contact form here and we'll make sure the feedback gets to the right team. 

Can I download the code files for Early Access titles? Chevron down icon Chevron up icon

We try to ensure that all books in Early Access have code available to use, download, and fork on GitHub. This helps us be more agile in the development of the book, and helps keep the often changing code base of new versions and new technologies as up to date as possible. Unfortunately, however, there will be rare cases when it is not possible for us to have downloadable code samples available until publication.

When we publish the book, the code files will also be available to download from the Packt website.

How accurate is the publication date? Chevron down icon Chevron up icon

The publication date is as accurate as we can be at any point in the project. Unfortunately, delays can happen. Often those delays are out of our control, such as changes to the technology code base or delays in the tech release. We do our best to give you an accurate estimate of the publication date at any given time, and as more chapters are delivered, the more accurate the delivery date will become.

How will I know when new chapters are ready? Chevron down icon Chevron up icon

We'll let you know every time there has been an update to a course that you've bought in Early Access. You'll get an email to let you know there has been a new chapter, or a change to a previous chapter. The new chapters are automatically added to your account, so you can also check back there any time you're ready and download or read them online.

I am a Packt subscriber, do I get Early Access? Chevron down icon Chevron up icon

Yes, all Early Access content is fully available through your subscription. You will need to have a paid for or active trial subscription in order to access all titles.

How is Early Access delivered? Chevron down icon Chevron up icon

Early Access is currently only available as a PDF or through our online reader. As we make changes or add new chapters, the files in your Packt account will be updated so you can download them again or view them online immediately.

How do I buy Early Access content? Chevron down icon Chevron up icon

Early Access is a way of us getting our content to you quicker, but the method of buying the Early Access course is still the same. Just find the course you want to buy, go through the check-out steps, and you’ll get a confirmation email from us with information and a link to the relevant Early Access courses.

What is Early Access? Chevron down icon Chevron up icon

Keeping up to date with the latest technology is difficult; new versions, new frameworks, new techniques. This feature gives you a head-start to our content, as it's being created. With Early Access you'll receive each chapter as it's written, and get regular updates throughout the product's development, as well as the final course as soon as it's ready.We created Early Access as a means of giving you the information you need, as soon as it's available. As we go through the process of developing a course, 99% of it can be ready but we can't publish until that last 1% falls in to place. Early Access helps to unlock the potential of our content early, to help you start your learning when you need it most. You not only get access to every chapter as it's delivered, edited, and updated, but you'll also get the finalized, DRM-free product to download in any format you want when it's published. As a member of Packt, you'll also be eligible for our exclusive offers, including a free course every day, and discounts on new and popular titles.