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Hands-On Functional Programming with C++

You're reading from   Hands-On Functional Programming with C++ An effective guide to writing accelerated functional code using C++17 and C++20

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Product type Paperback
Published in Jun 2019
Publisher Packt
ISBN-13 9781789807332
Length 358 pages
Edition 1st Edition
Languages
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Author (1):
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Alexandru Bolboaca Alexandru Bolboaca
Author Profile Icon Alexandru Bolboaca
Alexandru Bolboaca
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Table of Contents (23) Chapters Close

Preface 1. Section 1: Functional Building Blocks in C++ FREE CHAPTER
2. An Introduction to Functional Programming 3. Understanding Pure Functions 4. Deep Dive into Lambdas 5. The Idea of Functional Composition 6. Partial Application and Currying 7. Section 2: Design with Functions
8. Thinking in Functions - from Data in to Data out 9. Removing Duplication with Functional Operations 10. Improving Cohesion Using Classes 11. Test-Driven Development for Functional Programming 12. Section 3: Reaping the Benefits of Functional Programming
13. Performance Optimization 14. Property-Based Testing 15. Refactoring to and through Pure Functions 16. Immutability and Architecture - Event Sourcing 17. Section 4: The Present and Future of Functional Programming in C++
18. Lazy Evaluation Using the Ranges Library 19. STL Support and Proposals 20. Standard Language Support and Proposals 21. Assessments 22. Other Books You May Enjoy

Purely functional design patterns

So far, we've seen how some of the classic object-oriented design patterns can be turned into a functional variant. But can we imagine design patterns that stem from functional programming?

Well, we've actually already used some of them. map/reduce (or transform/accumulate in STL) is one example. Most of the higher-order functions (such as filter, all_of, and any_of, among others) are also examples of patterns. However, we can go even further and explore a common, but opaque, design pattern that comes from functional programming.

The best way to understand it is by starting from specific problems. First, we'll see how we can maintain state in an immutable context. Then, we'll learn about the design pattern. Finally, we'll see it in action in another context.

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