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Hands-On Deep Learning with R

You're reading from   Hands-On Deep Learning with R A practical guide to designing, building, and improving neural network models using R

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781788996839
Length 330 pages
Edition 1st Edition
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Authors (2):
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Rodger Devine Rodger Devine
Author Profile Icon Rodger Devine
Rodger Devine
Michael Pawlus Michael Pawlus
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Michael Pawlus
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Toc

Table of Contents (16) Chapters Close

Preface 1. Section 1: Deep Learning Basics
2. Machine Learning Basics FREE CHAPTER 3. Setting Up R for Deep Learning 4. Artificial Neural Networks 5. Section 2: Deep Learning Applications
6. CNNs for Image Recognition 7. Multilayer Perceptron for Signal Detection 8. Neural Collaborative Filtering Using Embeddings 9. Deep Learning for Natural Language Processing 10. Long Short-Term Memory Networks for Stock Forecasting 11. Generative Adversarial Networks for Faces 12. Section 3: Reinforcement Learning
13. Reinforcement Learning for Gaming 14. Deep Q-Learning for Maze Solving 15. Other Books You May Enjoy

Summary

In this chapter, we wrote code to conduct reinforcement learning using deep Q-learning. We noted that while Q-learning is a simpler approach, it requires a limited and known environment. Applying deep Q-learning allows us to solve problems at a larger scale. We also defined our agent, which required creating a class. The class defined our agent and we instantiated an object with the attributes defined in our class to solve the reinforcement learning challenge. We then created a custom environment using functions that defined boundaries, as well as the range of moves the agent could take and the target or objective. Deep Q-learning involves adding a neural network to select actions, rather than relying on the Q matrix, as in Q-learning. We then added a neural network to our agent class.

Lastly, we put it all together by placing our agent object in our custom environment...

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