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Godot Engine Game Development Projects
Godot Engine Game Development Projects

Godot Engine Game Development Projects: Build five cross-platform 2D and 3D games with Godot 3.0

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Profile Icon Chris Bradfield
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Full star icon Full star icon Full star icon Half star icon Empty star icon 3.9 (18 Ratings)
Paperback Jun 2018 298 pages 1st Edition
eBook
NZ$72.99 NZ$81.99
Paperback
NZ$102.99
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Arrow left icon
Profile Icon Chris Bradfield
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Free Trial
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.9 (18 Ratings)
Paperback Jun 2018 298 pages 1st Edition
eBook
NZ$72.99 NZ$81.99
Paperback
NZ$102.99
Subscription
Free Trial
eBook
NZ$72.99 NZ$81.99
Paperback
NZ$102.99
Subscription
Free Trial

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Godot Engine Game Development Projects

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Key benefits

  • Learn the art of developing cross-platform games
  • Leverage Godot’s node and scene system to design robust, reusable game objects
  • Integrate Blender easily and efficiently with Godot to create powerful 3D games

Description

Godot Engine Game Development Projects is an introduction to the Godot game engine and its new 3.0 version. Godot 3.0 brings a large number of new features and capabilities that make it a strong alternative to expensive commercial game engines. For beginners, Godot offers a friendly way to learn game development techniques, while for experienced developers it is a powerful, customizable tool that can bring your visions to life. This book consists of five projects that will help developers achieve a sound understanding of the engine when it comes to building games. Game development is complex and involves a wide spectrum of knowledge and skills. This book can help you build on your foundation level skills by showing you how to create a number of small-scale game projects. Along the way, you will learn how Godot works and discover important game development techniques that you can apply to your projects. Using a straightforward, step-by-step approach and practical examples, the book will take you from the absolute basics through to sophisticated game physics, animations, and other techniques. Upon completing the final project, you will have a strong foundation for future success with Godot 3.0.

Who is this book for?

Godot Engine Game Development Projects is for both new users and experienced developers, who want to learn to make games using a modern game engine. Some prior programming experience in C and C++ is recommended.

What you will learn

  • Get started with the Godot game engine and editor
  • Organize a game project
  • Import graphical and audio assets
  • Use Godot's node and scene system to design robust, reusable game objects
  • Write code in GDScript to capture input and build complex behaviors
  • Implement user interfaces to display information
  • Create visual effects to spice up your game
  • Learn techniques that you can apply to your own game projects

Product Details

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Publication date, Length, Edition, Language, ISBN-13
Publication date : Jun 29, 2018
Length: 298 pages
Edition : 1st
Language : English
ISBN-13 : 9781788831505
Languages :
Tools :

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Product Details

Publication date : Jun 29, 2018
Length: 298 pages
Edition : 1st
Language : English
ISBN-13 : 9781788831505
Languages :
Tools :

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Frequently bought together


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Total NZ$ 164.98
Game Development with Blender and Godot
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Godot Engine Game Development Projects
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Table of Contents

8 Chapters
Introduction Chevron down icon Chevron up icon
Coin Dash Chevron down icon Chevron up icon
Escape the Maze Chevron down icon Chevron up icon
Space Rocks Chevron down icon Chevron up icon
Jungle Jump (Platformer) Chevron down icon Chevron up icon
3D Minigolf Chevron down icon Chevron up icon
Additional Topics Chevron down icon Chevron up icon
Other Books You May Enjoy Chevron down icon Chevron up icon

Customer reviews

Top Reviews
Rating distribution
Full star icon Full star icon Full star icon Half star icon Empty star icon 3.9
(18 Ratings)
5 star 50%
4 star 22.2%
3 star 0%
2 star 27.8%
1 star 0%
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Irwin Rodriguez Nov 03, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Tengo como mes y medio de haberlo comprado y me parece estupendo, ahora mismo acabo de finalizar el segundo juego "Escape the Maze" que enseña el movimiento basado en celdas o grilla. En mi opinión el libro está bastante bien, me gusta la ideal de Chris de enseñar a traves de proyectos ya que así se aprende de una forma más pracmática y menos teórica.Una cosa si debo aclarar: si eres totalmente nuevo en este mundo entonces no te recomiendo este libro ya que supone que el lector posee conocimientos en programación. Yo lo entiendo sin mayor problema porque tengo más de 10 años en la programación de aplicaciones para escritorio y conozco del tema, pero debo ser honesto y decir que el libro da por sentado que tú como lector ya conoces de este mundo.La programación de videojuegos es 100% POO (Programación orientada a objetos) por lo tanto si eres nuevo no vas a poder llevarle el ritmo al libro, en ese caso te recomiendo que comiences por un curso gratis en la web sobre Python ya que el autor utiliza GDScript como lenguaje de programación y éste es 90% similar a Python, de manera que les recomiendo Python a los nuevos programadores.No quería valorar el libro todavía porque aun me quedan 3 proyectos por aprender, pero basandome en los 2 proyectos que acabo de terminar puedo decir que me ha resultado muy útil y he aprendido muchisimo con las tecnicas expuestas por el autor.Lo recomiendo 100% pero para personas que ya sepan programación orientada a objetos.
Amazon Verified review Amazon
Gabriel Aug 05, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Artículo perfecto y en plazo.
Amazon Verified review Amazon
cybereality Dec 17, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
Godot Engine Game Development Projects is not only one of the best Godot books you can buy, it may be the best game development book out there bar none. Unlike many other books, it doesn’t start by teaching you about the API or performing simple actions. Instead, Chris Bradfield jumps straight into coding complete game projects, 5 in total, with ample source code examples and clear explanation. This is far beyond what I typically read. The author shows how to make games with title screens, pausing, user interface, and very complete in function. Like with the platformer chapter you see not only how to move and jump, but also climbing up ladders, dust particles when you land, making a parallax background, and extra features you don’t usually see. Most of the projects are in 2D, but the last chapter makes a mini-golf game in 3D, so that was a nice bonus.Inside the text we have 5 fairly complete game projects for you to follow along with. The first project is called Coin Dash, and is a simple game where you collect coins. It covers vector movement, sprite animation, collision detection, creating UIs for score and time, using buttons, and managing states. The next game is called Escape the Maze, which adds an enemy, using a TileSet and TileMap for laying out the level, using global scripts, sound effects, and saving a high score to a local file. Then Bradfield presents Space Rocks, an Asteroids-like clone. In this project we learn about rigid body physics, using state machines, screen wrap, shooting bullets, spawning objects, and creating enemies. This is a very complete project, not only can you move and shoot, but there are explosion effects, when shooting rocks they break into smaller rocks, objects bounce off each other, he shows how to pause the game, enemies shoot at you, etc. Very well done.For the 4th game we make a platformer called Jungle Jump. Here we use kinematic bodies, utilize collision layers and masks, sprite animation, scrolling backgrounds, the HUD, a title screen, collectable items, and the basics of movement and jumping. At the end there are some finishing touches like a double jump, dust particles when you land, crouching, even climbing up ladders. The fifth game is 3D Minigolf, which introduces some 3D concepts, importing meshes, working with cameras, using GridMaps, collision, and a UI. Finally, the book concludes with various topics such as learning to use the API docs, exporting to mobile, working with shaders, additional supported programming languages, and how to contribute to the community.I would have to say, this is an amazing book for Godot and, well, maybe the best game development text I have ever read (and I read a lot). Most books only scratch the surface with simple tech demos, but here we have 5 fairly complete games. I mean, they’re are definitely demos, but above and beyond what you see in many tutorials. For example, the platformer where you have dust effects when landing, climbing ladders, and all that. You also see how a larger project is structured, including pausing, title and game over screens, multiple levels, etc. This is especially useful when starting out, as there is a break between looking at the API or a basic tutorial, and then finishing a complete game. So I feel this book has an advantage over most other texts out there. I honestly could not be more happy with what I have read here. I would recommend this book to game developers at all levels. Either people experienced with coding who want to learn how things are done in Godot, or even people just starting out. This book is gold.
Amazon Verified review Amazon
Arch Stanton Jan 10, 2019
Full star icon Full star icon Full star icon Full star icon Full star icon 5
If you're looking for a Godot learning guide at any level, you know how slim the pickings are. This book, while not perfect, presents a polished and comprehensive introduction that serves as a very good foundation to a fast-changing/growing authoring tool. I look forward to seeing future editions of it and using them in my classes.
Amazon Verified review Amazon
Joshualp Dec 21, 2018
Full star icon Full star icon Full star icon Full star icon Full star icon 5
It is very useful in learning how to program with Godot. Follow the examples and you will build games.
Amazon Verified review Amazon
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