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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
Languages
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Toc

Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity FREE CHAPTER 2. The Unity Interface 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Adding points based on cherry collection and combat hits


In this section, we will edit the appropriate scripts so that the Cucumber Man can earn points, related to cherries, based on the following criteria:

In-game event

Points

Cucumber Man picks cherry

+ 5

Cucumber Man hits beetle with cherry

+ 10

Creating a points manager script

In this section, we will create and edit a script to manage our points and to display them on our game's HUD. Here are the steps:

  1. In the Hierarchy panel, select the HUD_Canvas | Score_Value
  2. In the Inspector panel, click the Add Component button
  3. Select New Script and name the script PointsManager
  4. In the Project panel, click Favorites | All Scripts
  5. Drag the PointsManager script to the Assets | Custom Scripts folder
  6. Double-click the PointsManager script to open it in an editor
  7. Edit the script so that it matches the following code

The first section of the code contains the namespace import statements and the PointsManager class declaration:

using System.Collections;
using System.Collections...
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