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Getting Started with Unity 2018

You're reading from   Getting Started with Unity 2018 A Beginner's Guide to 2D and 3D game development with Unity

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Product type Paperback
Published in Mar 2018
Publisher Packt
ISBN-13 9781788830102
Length 336 pages
Edition 3rd Edition
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Author (1):
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Dr. Edward Lavieri Jr. Dr. Edward Lavieri Jr.
Author Profile Icon Dr. Edward Lavieri Jr.
Dr. Edward Lavieri Jr.
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Table of Contents (16) Chapters Close

Preface 1. Downloading and Installing Unity 2. The Unity Interface FREE CHAPTER 3. Designing the Game 4. Creating Our Terrain 5. Lights, Cameras, and Shadows 6. Creating and Importing 3D Objects for Our Game 7. Implementing Our Player Character 8. Implementing Our Non-Player Characters 9. Adding a Heads-Up Display 10. Scripting Our Points System 11. Scripting Victory and Defeat 12. Adding Audio and Visual Effects to Our Game 13. Optimizing Our Game for Deployment 14. Virtual Reality 15. Other Books You May Enjoy

Summary


In this chapter, we focused on optimization and deployment. We learned how to diagnose Unity games for performance problems and how to optimize scripts and graphic rendering. We also explored how to deploy our Unity games, including learning about the Unity build process, how to create a standalone player, and how to deploy games to multiple platforms.

In Chapter 14, Virtual Reality, we will examine Unity's capabilities with regards to virtual reality. We will start with a quick introduction to virtual reality including hardware requirements, and then look at how to create a virtual reality game using the Unity game engine. We will also look at the available starter content from the Unity Asset Store.

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