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Gamification with Unity 5.x

You're reading from   Gamification with Unity 5.x Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Length 328 pages
Edition 1st Edition
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Author (1):
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Lauren S. Ferro Lauren S. Ferro
Author Profile Icon Lauren S. Ferro
Lauren S. Ferro
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Table of Contents (11) Chapters Close

Preface 1. The Anatomy of Games 2. Who or What Am I? Understanding the Player FREE CHAPTER 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Revisiting the prototype


Unluckily, the story does not finish when we finish the prototype. In fact, the most important part is testing and revisiting the prototype. Of course, as we have seen, while we construct a prototype, we make many decisions, and try to figure out which one fits better. Even failing is allowed to better construct a new prototype. However, even when it seems that it is stable and works as it should, the prototype is not finished yet. The next step is testing the prototype with real users and to get their opinions and thoughts about your prototype.

Testing with the closest people

The first group of people you should use as testers are the people in your team and the families of your team. In fact, these people are easy to reach and probably willing to help you improve your projects. However, there are some considerations to take into account. For instance, they are strongly biased. Therefore, you should be careful. In any case, they will provide you with a solid background...

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