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Gamification with Unity 5.x

You're reading from   Gamification with Unity 5.x Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Length 328 pages
Edition 1st Edition
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Author (1):
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Lauren S. Ferro Lauren S. Ferro
Author Profile Icon Lauren S. Ferro
Lauren S. Ferro
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Table of Contents (11) Chapters Close

Preface 1. The Anatomy of Games 2. Who or What Am I? Understanding the Player FREE CHAPTER 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Someone call a doctor!

When you're fighting against an enemy, it is imperative that you know how much life you have left, especially if you have the ability to heal yourself during a high-intensity shoot-out, or when you're the last man standing defending your team's title! In gamified applications, health can also be a way to provide players with a limited number of opportunities to fail, before having a cool down period and resuming the experience or prompting them to start again. In either case, health can be displayed in many different ways. You can have a series of hearts, a green bar, or you might have something such as a percentage next to an icon. For the purpose of this chapter, we will create a health counter like the one in the following screenshot. You will also learn the basic skills that you will need to know in order to transform it into any of the types mentioned previously. All these icons can be found at www.player26.com:

Someone call a doctor!

Different health bars in games

Circular...

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