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Gamification with Unity 5.x

You're reading from   Gamification with Unity 5.x Build exhilarating gaming experiences using a wide range of game elements in Unity 5.x

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Product type Paperback
Published in Nov 2016
Publisher Packt
ISBN-13 9781786463487
Length 328 pages
Edition 1st Edition
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Author (1):
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Lauren S. Ferro Lauren S. Ferro
Author Profile Icon Lauren S. Ferro
Lauren S. Ferro
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Table of Contents (11) Chapters Close

Preface 1. The Anatomy of Games 2. Who or What Am I? Understanding the Player FREE CHAPTER 3. An Engaged Player is a Happy Player 4. Organized Chaos - Getting Ideas Out of Your Head and on to Paper 5. Sculpting the Conceptual Beast 6. Breathing Life into Your First Creation - Creating and Importing Assets for Your Application 7. Get Your Motor Running 8. Break, Destroy, and Rebuild - the Art of Playtesting and Iteration 9. Graduating Your Project to Completion 10. Being the Best That You Can Be!

Chapter 2.  Who or What Am I? Understanding the Player

There are approximately 7.125 billion humans on planet Earth. Each gaming experience that we design is for a small subset of these people. However, in a world with so many people it can be a daunting task when you need to design a game for any particular audience. With that said, we have a lot in common. We like and dislike similar things, even if they are for different reasons. We have consistent patterns of behavior, which have been observed both in reality (such as personality typologies) and in gaming experiences (for example, player typologies). So that you can get a better understanding about who you will be designing for, this chapter will explore the following topics:

  • To begin, The players - who are they and where are they from?, will discuss information that relates to who we are, who our audiences are, and how this all relates back to the design of our game.
  • Next, Who our application is targeting, looks at how to...
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Gamification with Unity 5.x
Published in: Nov 2016
Publisher: Packt
ISBN-13: 9781786463487
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