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GameMaker Programming By Example

You're reading from   GameMaker Programming By Example Master the development of 2D games by learning to use the powerful GameMaker Language and tools provided by the GameMaker: Studio workspace and engine!

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Product type Paperback
Published in Dec 2015
Publisher
ISBN-13 9781785887963
Length 212 pages
Edition 1st Edition
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Authors (2):
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Brian Christian Brian Christian
Author Profile Icon Brian Christian
Brian Christian
Steven Isaacs Steven Isaacs
Author Profile Icon Steven Isaacs
Steven Isaacs
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Chapter 7. Programming a Scrolling Shooter

In this chapter, we will provide an overview of the creation of a scrolling shooter game (such as the classic Xevious by Namco or Guxt by Studio Pixel). By design, a scrolling shooter typically has a scrolling background and the player tries to avoid obstacles and enemies while shooting down the enemies. The game can be one infinite level or broken into different levels depending on the design implemented. Think about some scrolling shooters you might have played against, and if you haven't played any, try Guxt (http://cavestory.org/pixels-works/guxt.php). It's great! This chapter will cover object parenting, AI, a new kind of event, the paths resource, and particles. It's time to get started!

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