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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – creating a black, rectangular item


As a first approach, let's create an item that paints a black rectangle:

class BlackRectangle : public QGraphicsItem {
public:
  explicit BlackRectangle(QGraphicsItem *parent = 0)
    : QGraphicsItem(parent) {}
  virtual ~BlackRectangle() {}

  QRectF boundingRect() const {
    return QRectF(0, 0, 75, 25);
  }

  void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) {
    Q_UNUSED(option)
    Q_UNUSED(widget)
    painter->fillRect(boundingRect(), Qt::black);
  }
};

What just happened?

First, we subclass QGraphicItem and call the new class BlackRectangle. The class' constructor accepts a pointer to a QGraphicItem item. This pointer is then passed to the constructor of the QGraphicItem item. We do not have to worry about it; QGraphicItem will take care of it and establish the parent-child relationship for our item, among other things. Next, the virtual destructor makes sure that it gets called even if the...

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