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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
Tools
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
Author Profile Icon Witold Wysota
Witold Wysota
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Time for action – drawing a triangle using Qt and OpenGL


For the first exercise, we will create a subclass of QOpenGLWindow that renders a triangle using simple OpenGL calls. Create a new project starting with Empty qmake Project from the Other Projects group as the template. In the project file, put the following content:

QT = core gui
TARGET = triangle
TEMPLATE = app

Having the basic project setup ready, let's define a SimpleGLWindow class as a subclass of QOpenGLWindow and override the initializeGL() method to set white as the clear color of our scene. We do this by calling an OpenGL function called glClearColor. Qt provides a convenience class called QOpenGLFunctions that takes care of resolving most commonly used OpenGL functions in a platform-independent way. This is the recommended approach to access OpenGLES functions in a platform-independent manner. Our window is going to inherit not only QOpenGLWindow but also QOpenGLFunctions. However, since we don't want to allow external access...

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