As a leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms, Qt is becoming more popular by the day. This book will help you learn the nitty-gritty of Qt and will equip you with the necessary toolsets to build apps and games. This book is designed as a beginner's guide to take programmers new to Qt from the basics, such as objects, core classes, widgets, and new features in version 5.9, to a level where they can create a custom application with the best practices of programming with Qt.
From a brief introduction of how to create an application and prepare a working environment for both desktop and mobile platforms, we will dive deeper into the basics of creating graphical interfaces and Qt's core concepts of data processing and display. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. Delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, handle gamepad input, and build astonishing UIs for games. Toward the end of this book, you'll learn to exploit mobile device features, such as sensors and geolocation services, to build engaging user experiences.