Part 3: Advanced Scripting in Unity
In this section, we will introduce advanced topics in Unity, such as the Scriptable Render Pipeline, the Data-Oriented Technology Stack (DOTS), and serialization in Unity. Additionally, we'll also cover how to use the Microsoft Azure cloud for assets management and hosting player data in the cloud.
This part includes the following chapters:
- Chapter 7, Understanding the Mathematics of Computer Graphics in Unity
- Chapter 8, The Scriptable Render Pipeline in Unity
- Chapter 9, Using Data-Oriented Technology Stack in Unity
- Chapter 10, Serialization System and Assets Management in Unity and Azure
- Chapter 11, Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity