Setting Up Animation and Rigging
In Chapter 4, Adjusting Cameras and Lights, you saw why you should ignore certain concepts in Blender, specifically cameras and lights, because they don’t transfer easily to Godot. This chapter is sort of an opposite case. You might be wondering whether a game engine can’t move objects around for us, right? After all, we use a game engine to facilitate things such as displaying models, creating environments with visually rich effects, and so on. It’s normal to expect a game engine to take care of animating our models as well.
Although animating simple objects is perfectly possible in Godot, doing it for complex models such as a human character (or any bipeds, such as a robot) or a lion (or any quadrupeds, such as a cow) will take a lot of effort. Therefore, it makes much more sense to do most animations in Blender because it offers a much more streamlined workflow. We’ll explain in detail why that is so you can apply a...