Deploying to app stores
You have built your app and tested it on multiple different devices with different versions of supported mobile operating systems, and now you feel that you are ready to make it available in an app store.
Before submitting your app, you need to have artwork in place and a number of screenshots from different devices that you plan to support. You might want to ask a professional graphic artist to provide them with the required app artwork, including app icons and splash screens.
Let’s go through the steps of publishing your app to different mobile app stores. As an example, we are going to use an updated version of the MyMoleculeHero demo app that Paweł had written and published. The app is a 3D chemical molecule viewer that reads data from a Protein Data Bank (PDB) file format and generates models made of spheres and cylinders, which can be watched from different points of view.
The app uses the techniques described in Chapter 6 of this...