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Elevating Game Experiences with Unreal Engine 5

You're reading from   Elevating Game Experiences with Unreal Engine 5 Bring your game ideas to life using the new Unreal Engine 5 and C++

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Product type Paperback
Published in Sep 2022
Publisher Packt
ISBN-13 9781803239866
Length 760 pages
Edition 2nd Edition
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Authors (4):
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Gonçalo Marques Gonçalo Marques
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Gonçalo Marques
Devin Sherry Devin Sherry
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Devin Sherry
David Pereira David Pereira
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David Pereira
Hammad Fozi Hammad Fozi
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Hammad Fozi
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Toc

Table of Contents (21) Chapters Close

Preface 1. Chapter 1: Introduction to Unreal Engine 2. Chapter 2: Working with Unreal Engine FREE CHAPTER 3. Chapter 3: Character Class Components and Blueprint Setup 4. Chapter 4: Getting Started with Player Input 5. Chapter 5: Query with Line Traces 6. Chapter 6: Setting Up Collision Objects 7. Chapter 7: Working with UE5 Utilities 8. Chapter 8: Creating User Interfaces with UMG 9. Chapter 9: Adding Audio-Visual Elements 10. Chapter 10: Creating the SuperSideScroller Game 11. Chapter 11: Working with Blend Space 1D, Key Bindings, and State Machines 12. Chapter 12: Animation Blending and Montages 13. Chapter 13: Creating and Adding the Enemy Artificial Intelligence 14. Chapter 14: Spawning the Player Projectile 15. Chapter 15: Exploring Collectibles, Power-Ups, and Pickups 16. Chapter 16: Getting Started with Multiplayer Basics 17. Chapter 17: Using Remote Procedure Calls 18. Chapter 18: Using Gameplay Framework Classes in Multiplayer 19. Index 20. Other Books You May Enjoy

Creating and setting up a blank C++ project

At the start of every project, you may want to start with any of the templates provided by Epic (which contain ready-to-execute basic code) and build on top of that. Most/some of the time, you may need to set up a blank or empty project that you can mold and sculpt to your requirements. We’ll learn how to do that in the following exercise.

Exercise 2.01 – creating an empty C++ project

In this exercise, you will learn how to create an empty C++ project from the template provided by Epic. This will serve as the foundation for many of your future C++ projects.

Follow these steps to complete this exercise:

  1. Launch UE5 from the Epic Games Launcher.
  2. Click on the BLANK PROJECT section and click Blank.
  3. Under the Project Defaults section on the right pane, select C++.

Note

Make sure that the project folder and project name are specified with an appropriate directory and name, respectively.

  1. When everything is set up, click on the Create button. In this case, our project directory is inside a folder called UnrealProjects, which is inside the E drive. The project name is set to MyBlankProj (it is recommended that you use these names and project directories, but you can use your own if you wish to do so).

Note

The project name cannot have any spaces in it. It is preferable to have an Unreal directory as close to the root of a drive as possible (to avoid running into issues such as the 256-character path limit when creating or importing assets into your project’s working directory; for small projects, it may be fine, but for more large-scale projects, where the folder hierarchy may become too complex, this step is important).

  1. After it’s done generating the code and creating the project files, the project will open, along with its Visual Studio solution (.sln) file.

Make sure that the Visual Studio solution configuration is set to Development Editor and that the solution platform is set to Win64 for desktop development:

Figure 2.1 – Visual Studio deployment settings

Figure 2.1 – Visual Studio deployment settings

By completing this exercise, you know how to create an empty C++ project on UE5, along with its considerations.

In the next section, we’ll talk about the folder structure, along with the most basic and most used folder structure format that’s used by Unreal developers.

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Elevating Game Experiences with Unreal Engine 5 - Second Edition
Published in: Sep 2022
Publisher: Packt
ISBN-13: 9781803239866
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