Editing and Debugging UI Flows
In the previous chapters, we learned how to create and execute a UI flow using the designer window and the recorder. In this chapter, we will look at what additional editing options are available and how we can stop a UI flow and check for data or errors. We will also learn a few tricks and tips that will make it easier to create and test larger flows.
We will cover the following main topics in this chapter:
- Details of the designer window/workspace
- The parameters dialog
- Global menu options
- Using breakpoints
- Working with subflows
- Strategies for effective flow creation
By the end of this chapter, you will have a solid understanding of the flow designer and how to use it effectively to create, edit, and structure flows.