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Deep Reinforcement Learning with Python

You're reading from   Deep Reinforcement Learning with Python Master classic RL, deep RL, distributional RL, inverse RL, and more with OpenAI Gym and TensorFlow

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Product type Paperback
Published in Sep 2020
Publisher Packt
ISBN-13 9781839210686
Length 760 pages
Edition 2nd Edition
Languages
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Author (1):
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Sudharsan Ravichandiran Sudharsan Ravichandiran
Author Profile Icon Sudharsan Ravichandiran
Sudharsan Ravichandiran
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Toc

Table of Contents (22) Chapters Close

Preface 1. Fundamentals of Reinforcement Learning 2. A Guide to the Gym Toolkit FREE CHAPTER 3. The Bellman Equation and Dynamic Programming 4. Monte Carlo Methods 5. Understanding Temporal Difference Learning 6. Case Study – The MAB Problem 7. Deep Learning Foundations 8. A Primer on TensorFlow 9. Deep Q Network and Its Variants 10. Policy Gradient Method 11. Actor-Critic Methods – A2C and A3C 12. Learning DDPG, TD3, and SAC 13. TRPO, PPO, and ACKTR Methods 14. Distributional Reinforcement Learning 15. Imitation Learning and Inverse RL 16. Deep Reinforcement Learning with Stable Baselines 17. Reinforcement Learning Frontiers 18. Other Books You May Enjoy
19. Index
Appendix 1 – Reinforcement Learning Algorithms 1. Appendix 2 – Assessments

Chapter 1 – Fundamentals of Reinforcement Learning

  1. In supervised and unsupervised learning, the model (agent) learns based on the given training dataset, whereas, in reinforcement learning (RL), the agent learns by directly interacting with the environment. Thus RL is essentially an interaction between the agent and its environment.
  2. The environment is the world of the agent. The agent stays within the environment. For instance, in the chess game, the chessboard is the environment since the chess player (agent) learns to play chess within the chessboard (environment). Similarly, in the Super Mario Bros game, the world of Mario is called the environment.
  3. The deterministic policy maps the state to one particular action, whereas the stochastic policy maps the state to the probability distribution over an action space.
  4. The agent interacts with the environment by performing actions, starting from the initial state until they reach the final state...
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