Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
CryENGINE 3 Game Development: Beginner's Guide

You're reading from   CryENGINE 3 Game Development: Beginner's Guide Discover how to use the CryENGINE 3 free SDK, the next-generation, real-time game development tool with this book and ebook.

Arrow left icon
Product type Paperback
Published in Sep 2012
Publisher Packt
ISBN-13 9781849692007
Length 354 pages
Edition 1st Edition
Languages
Arrow right icon
Toc

Table of Contents (18) Chapters Close

CryENGINE 3 Game Development Beginner's Guide
Credits
About the Authors
About the Reviewers
www.PacktPub.com
Preface
1. Introducing the CryENGINE 3 Free SDK 2. Breaking Ground with Sandbox FREE CHAPTER 3. Playable Levels in No Time 4. I'm a Scripter, Not a Coder 5. C++ and Compiling Your Own Game Code 6. User Interface and HUD Creation with Flash 7. Creating Assets for the CryENGINE 3 8. Creating Real-time Cutscenes and Cinematic Events 9. Immersion through Audio Design 10. Preparing to Share Your Content Pop Quiz Answers Index

Time for action ā€“ use layer switching logic


The requirements for each level will be different, and thus, to begin with, you should have a populated level open that has entities organized onto different layers.

In this example, we will use layer activation and deactivation to show all the contents required for a particular gameplay section.

Typically when creating levels, they are split into unique sections named action bubbles.

It is a common practice to hide layers that contain action bubbles, which are not being played.

It is possible to activate and deactivate all the entities in a specific layer by using the Engine:LayerSwitch FlowNode.

Note

Even brushes and solids can be hidden/unhidden using this node.

  1. Simply create a new Flow Graph and add the Engine: LayerSwitch FlowNode to the graph.

  2. Next, double-click on the Layer property. This will present you with a pull-down window, allowing you to set what layer should be attached to this node.

    Layer switching needs to be globally enabled in order...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image