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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Using track events


This recipe will take you through setting up and using track events in the Track View editor.

A track event is a one-way signal that will allow you to branch Flow Graph logic from a Track View sequence.

Each sequence may define any arbitrary number of track events, which can be called at any time from a Track Event node. Each event may also carry with it a string value assigned to the key in the Track View editor. When a track event is triggered from the sequence, its corresponding output port in a special Flow Graph node is activated, allowing you to branch Flow Graph logic very easily.

Getting ready

For this recipe, we will add some track events to the Track View sequence created in the first and second recipes of this chapter. These two recipes must be already created to go forward.

You should have the cut-scene my_first_cutscene open in the Track View and your view set to that of the camera.

How to do it...

First we must define some track events (track events may be defined...

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