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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Running a map from the Launcher


The final recipe in this chapter will cover how you may access the Pure Gamemode version of My_Level from the Launcher.

Getting ready

You must have a map with a working spawn point (otherwise you will spawn at 0,0,0), that has been exported from the engine with a functional level.pak.

The level must also be inside your Build folder.

How to do it...

  1. From Windows Explorer, open either ...\Bin32 or ...\Bin64.

  2. Launch the executable Launcher.exe.

  3. Open the console (~).

  4. Type the following: map My_level.

  5. Then press Enter.

This will load the map as well as spawn you in the spawn point that was provided.

See also

  • The Starting up the CryENGINE 3 Sandbox recipe

  • The Essential game objects recipe

  • The Saving your level recipe

  • The Exporting to an engine recipe

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