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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
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Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Painting vegetation


In this recipe, we will be showing you how you may bring some life to the your level's environment by painting down vegetation objects, such as trees.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

How to do it...

  1. From the RollupBar, open the Terrain tab.

  2. Click the Vegetation button.

    Note

    Before we can paint the vegetation down, we must first add in some objects that we want to use as vegetation. The first vegetation we will place down will be some trees.

  3. Click on the Add Vegetation Category.

  4. Name the new category as Trees.

  5. Select the newly created Trees category.

  6. Click the Add button (page with the +).

  7. Navigate to .../Objects/Natural/trees/river_tree.

  8. Ctrl + click on river_tree_a, b, c, and d.cgf.

  9. Click Open.

All of the highlighted trees have now been placed in this category. You can now start painting with a few of the selected trees, or select the entire category to paint everything within. We shall demonstrate this by selecting the entire category...

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