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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Forbidden areas


Where forbidden boundaries fail to keep the AI from going into certain locations, forbidden areas are used instead. This recipe will teach you how to utilize the forbidden areas to block off the areas that the AI entity should not go to.

Getting ready

  • Before we begin, you must have Sandbox 3 open

  • Then open My_Level.cry

  • Place down one Grunt AI

  • Place default\primitive_cube.cgf as a brush down near the Grunt AI

How to do it...

  1. In the RollupBar, click on the AI button.

  2. From the Object Type, select ForbiddenArea.

  3. With the Follow Terrain enabled, click four points roughly in a square around the primitive_cube.cgf.

  4. On the Forbidden Area Params, set DisplayerFilled to true.

  5. Generate the AI navigation.

How it works...

You may have noticed that without the forbidden area present around the box, the AI Grunt takes a significantly longer time to find a path to the player and may even get stuck running up against it if the player is behind the box. This is because the AI does not know of the box...

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