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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Understanding the different editions of Rust

On December 6, 2018, a very important version of the Rust language, its compiler, and its standard library was released: stable version 1.31. This version has been defined as the 2018 edition, meaning it is a milestone that will be used as a reference for the years to come.

Before this, there was another version, 1.0, which was defined as the 2015 edition. This edition was characterized by the word stability. Up until version 1.0, every version of the compiler applied breaking changes to the language or to the standard library, forcing the developers to apply sweeping changes to their code base. From version 1.0, efforts have been made to ensure that any future version of the compiler can correctly compile any code written for version 1.0 or successive versions. This is called backward compatibility.

However, many features were applied to the language and to the standard library before the release of the 2018 edition. Many new libraries used...

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