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Complete Virtual Reality and Augmented Reality Development with Unity

You're reading from   Complete Virtual Reality and Augmented Reality Development with Unity Leverage the power of Unity and become a pro at creating mixed reality applications

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Product type Course
Published in Apr 2019
Publisher Packt
ISBN-13 9781838648183
Length 668 pages
Edition 1st Edition
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Authors (2):
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Jesse Glover Jesse Glover
Author Profile Icon Jesse Glover
Jesse Glover
Jonathan Linowes Jonathan Linowes
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Jonathan Linowes
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Table of Contents (24) Chapters Close

Title Page
Copyright
About Packt
Contributors
Preface
1. Virtually Everything for Everyone 2. Content, Objects, and Scale FREE CHAPTER 3. VR Build and Run 4. Gaze-Based Control 5. Handy Interactables 6. World Space UI 7. Locomotion and Comfort 8. Playing with Physics and Fire 9. Animation and VR Storytelling 10. What AR is and How to Get Set up 11. GIS Fundamentals - The Power of Mapping 12. Censored - Various Sensor Data and Plugins 13. The Sound of Flowery Prose 14. Picture Puzzle - The AR Experience 15. Fitness for Fun - Tourism and Random Walking 16. Snap it! Adding Filters to Pictures 17. To the HoloLens and Beyond 1. Other Books You May Enjoy Index

Info bubble


In a comic book, when a character says something, it's shown in a speech bubble. In many online social VR worlds, participants are represented by avatars and, hovering above someone's avatar, their name is displayed. I'll call this type of user interface an info bubble.

Info bubbles are located in world space at a specific 3D position, but the canvas should always be facing the camera. We can ensure this with a script.

In this example, we'll display the X, Z location of the WalkTarget object (set up in Chapter 4, Gaze-Based Control), controlled by the LookMoveTo.cs script. To add the info bubble, perform the following steps:

  1. From the Project window, drag the DefaultCanvas prefab directly into the Hierarchy window so that it's a child of WalkTarget.
  2. Rename it to InfoBubble.
  3. With InfoBubble selected, set the Rect Transform component's Pos X, Pos Y, Pos Z to (0, 0.2, 0).
  4. With Text under InfoBubble selected, set the Rect Transform component's Pos X, Pos Y, Pos Z to (0, 0, 0) and Right...
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