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Cocos2d-x cookbook

You're reading from   Cocos2d-x cookbook Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783284757
Length 254 pages
Edition 1st Edition
Languages
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Author (1):
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Akihiro Matsuura Akihiro Matsuura
Author Profile Icon Akihiro Matsuura
Akihiro Matsuura
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with Cocos2d-x FREE CHAPTER 2. Creating Sprites 3. Working with Labels 4. Building Scenes and Layers 5. Creating GUIs 6. Playing Sounds 7. Working with Resource Files 8. Working with Hardware 9. Controlling Physics 10. Improving Games with Extra Features 11. Taking Advantages Index

Transitioning scenes with effects


Popular games display some effects when transitioning scenes. These effects can be natural, dramatic, and so on. Cocos2d-x has a lot of transitioning effects. In this recipe, we will explain how to use a transitioning effect and the effect produced.

How to do it...

You can add visual effects to a scene transition by using the Transition class. Cocos2d-x has many kinds of Transition classes. However, there is only one pattern for how to use them.

auto nextScene = HelloWorld::createScene();
auto transition = TransitionFade::create(1.0f, nextScene);
Director::getInstance()->replaceScene(transition);

It can be used when a scene was pushed.

auto nextScene = HelloWorld::createScene();
auto transition = TransitionFade::create(1.0f, nextScene);
Director::getInstance()->pushScene(transition);

How it works...

Firstly, you need to create the nextscene object. Then, you need to create a transition object with a set duration and an incoming scene object. Lastly, you need...

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