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Cocos2d-x cookbook

You're reading from   Cocos2d-x cookbook Over 50 hands-on recipes to help you efficiently administer and maintain your games with Cocos2d-x

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Product type Paperback
Published in Nov 2015
Publisher
ISBN-13 9781783284757
Length 254 pages
Edition 1st Edition
Languages
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Author (1):
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Akihiro Matsuura Akihiro Matsuura
Author Profile Icon Akihiro Matsuura
Akihiro Matsuura
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Toc

Table of Contents (13) Chapters Close

Preface 1. Getting Started with Cocos2d-x FREE CHAPTER 2. Creating Sprites 3. Working with Labels 4. Building Scenes and Layers 5. Creating GUIs 6. Playing Sounds 7. Working with Resource Files 8. Working with Hardware 9. Controlling Physics 10. Improving Games with Extra Features 11. Taking Advantages Index

Manipulating sprites


A Sprite is a 2D image that can be animated or transformed by changing its properties, including its rotation, position, scale, color, and so on. After creating a sprite you can obtain access to the variety of properties it has, which can be manipulated.

How to do it...

Rotate

You can change the sprite's rotation to positive or negative degrees.

sprite->setRotation(30.0f);

You can get the rotation value using getRotation method.

float rotation = sprite->getRotation();

The positive value rotates it clockwise, and the negative value rotates it counter clockwise. The default value is zero. The preceding code rotates the sprite 30 degrees clockwise, as shown in the following screenshot:

Scale

You can change the sprite's scale. The default value is 1.0f, the original size. The following code will scale to half size.

sprite->setScale(0.5f);

You can also change the width and height separately. The following code will scale to half the width only.

sprite->setScaleX(0...
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