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Cocos2d Game Development Blueprints

You're reading from   Cocos2d Game Development Blueprints Design, develop, and create your own successful iOS games using the Cocos2d game engine

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781783987887
Length 440 pages
Edition 1st Edition
Languages
Tools
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Author (1):
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Jorge Jord√°n Jorge Jord√°n
Author Profile Icon Jorge Jord√°n
Jorge Jord√°n
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Toc

Table of Contents (10) Chapters Close

Preface 1. Sprites, Sounds, and Collisions 2. Explosions and UFOs FREE CHAPTER 3. Your First Online Game 4. Beat All Your Enemies Up 5. Scenes at the Highest Level 6. Physics Behavior 7. Jump and Run 8. Defend the Tower Index

Chapter 3. Your First Online Game

In these days of playing video games online, some readers might have never experienced watching a video game being played in an arcade, or have even played a game at a friend's house. But in the days before computer networks, that was the most social a video game could be.

The development of computer networks brought online video games to our devices and it resulted in a social boom. We can't imagine a game without online mode, or in its absence, a share button to let our friends around the world know our score record.

In this chapter, you will learn how to develop an online turn-based card game such as Magic or Hearthstone: Heroes of Warcraft. To achieve this, you will take advantage of the potential that Game Center offers to support online games.

Further into this chapter, you will learn to drag, scale, rotate, and move sprites, and how to implement and run actions in depth. In addition to that, you will see how to use bitmap fonts to...

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