Summary
In this chapter, you learned how to apply a reference to your Blender scene and two different methods for how to create a basic mesh to use for your character. In addition to this, you learned how to use the basic sculpting tools of Blender to refine your character model and a basic retopo introduction, using the "body lines."
Plus, I've introduced you to Boolean operations and how not to make a baked potato.
In the next chapter, we will see how to add textures and import your character to Clip Studio Modeler, and import it from Modeler to CSP.