Summary
In this chapter, we learned how to import and work with different types of assets. You should be able to import 3D models, images, and animated objects, and work with assets inside the Engine.
You can modify basic texture settings and manage options in different Details panels, including Static Mesh Actor’s Details panel and animated object’s Import options. With the final exercise, you should have covered all the processes to start working on a new project with custom assets.
Now, we are ready to level up and introduce material fundamentals in the next chapter.