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Cinematic Photoreal Environments in Unreal Engine 5

You're reading from   Cinematic Photoreal Environments in Unreal Engine 5 Create captivating worlds and unleash the power of cinematic tools without coding

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Product type Paperback
Published in May 2024
Publisher Packt
ISBN-13 9781803244112
Length 548 pages
Edition 1st Edition
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Author (1):
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Giovanni Visai Giovanni Visai
Author Profile Icon Giovanni Visai
Giovanni Visai
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Table of Contents (19) Chapters Close

Preface 1. Part 1: Getting Started with Unreal Engine 5
2. Chapter 1: Creating Your First Project in Unreal Engine 5 FREE CHAPTER 3. Chapter 2: Navigating through the Unreal Engine 5 Interface 4. Chapter 3: Exploring Unreal Engine 5 Project Structure 5. Chapter 4: Importing and Working with Assets 6. Chapter 5: Mastering Materials and Shading 7. Chapter 6: Illuminating Your World with Lighting 8. Chapter 7: Exploring Nanite, RVTs, and the World Partition Tool 9. Part 2: Environment Creation Techniques
10. Chapter 8: Utilizing the Megascans Library 11. Chapter 9: Mastering Landscape and Terrain 12. Chapter 10: Creating Diverse Environments with Plugins 13. Part 3: Cinematic Fundamentals and Rendering
14. Chapter 11: Crafting Cinematic Shots with Cameras and a Sequencer 15. Chapter 12: Enhancing Scenes with Post-Processing and Niagara 16. Chapter 13: Rendering and Exporting Cinematic Shots 17. Index 18. Other Books You May Enjoy

Exploring Outliner

On the right of your screen, you can find the Outliner panel. Everything you can see in the Level Viewport is sorted in this panel. To be clear, when you drag and drop an actor from the Place Actors panel or Content Drawer (we will talk about it in a couple of pages) to the Level Viewport, that actor will appear in Outliner. Any actor is presented with a name preceded by an icon, which defines its type. With the eye icon, you can toggle the asset visibility in the Level Viewport. You can order assets by name or by type by clicking on the top labels. When you select an asset in Outliner with a left-click, you are selecting the same assets in the Level Viewport. If you right-click on one label, you can change the label.

Figure 2.41 – Unreal Engine 5’s Outliner panel

Figure 2.41 – Unreal Engine 5’s Outliner panel

If you right-click on an actor name, you can choose from different options:

Figure 2.42 – The ACTOR OPTIONS menu inside the Outline panel

Figure 2.42 – The ACTOR OPTIONS menu inside the...

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